Shoreline's contract and paycheck capability was built for exactly this environment. Contracts define pay rates by category, whether that's working hours, travel, overtime, per diems, or training. Time registrations flow in from the field, get matched to the right project, and generate paychecks that reflect the actual contract governing that work. Every export follows a consistent category-driven format, so payroll teams aren't reformatting spreadsheets by hand before they can post them.
The newest addition to this product is bulk paycheck generation. Instead of resolving one contract for one technician at a time, payroll teams can select entire teams and lists of personnel, one or more projects, and a pay period, and let the system resolve the correct contract for every technician and every project in the run automatically. Where someone holds multiple active contracts for the same period, the system flags it for review before anything is confirmed, so conflicts get caught before a paycheck is generated, not after.
Once a batch is confirmed, the underlying time registrations lock against future runs, creating a clear audit trail from hours worked to approval to payment. If a correction is needed, an authorized user can unlock the specific timesheet, make the fix, and rerun it, without touching anything else in the batch. The export itself stays in a single, consistent format across every contract type in the run, built around the same pay rate categories your team already manages in Account Settings.
None of this replaces the underlying payroll logic your team already relies on. It's the same contract-aware calculation, applied at the scale a large field workforce actually operates at.
This is exactly the kind of capability we hear about from service providers and EPCI contractors running crews across multiple sites and contract types. If your team is still working through pay periods one contract at a time, it's worth seeing how this changes that.